Gaming Builds Communities and Libraries August 19, 2006Posted by sharynheili in Uncategorized.
It’s hard for many who have not grown up playing video and computer games to understand the lure, the value, or how gaming fits with the mission of libraries.
One small library branch in Carvers Bay, South Carolina has gotten it! They are using gaming to help build literacy in their community and attract the next generation of library users to their library.
Residing with books, magazines, and all the traditional things in libraries are 10 Xbox 360’s, dedicated gaming PC’s, an auditorium with a 120″ screen and surround sound, and more. Membership in a Gaming Club gives individuals extra gaming time, linking gaming with reading books and participation in other learning activities.
Read more about it in Webjunction. And while you’re at it let these books wow you too.
- What Video Games Have to Teach Us About Learning and Literacy (James Paul Gee)
- Got Game: How the Gamer Generation Is Reshaping Business Forever (John C. Beck)
- Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us Smarter (Stephen Johnson)